Fifty years of Endless War nearly erased the four nations of Monterya. What survived, people rebuilt, not with armies, but with trade. You arrive after the war as an independent merchant: no chosen hero, just someone making a living across four very different lands. Magic runs thin here, and whether the old gods and dragons were ever real, the world never quite says.
A forest kingdom where crown and commoner tend, cut, and regrow the woods together. They keep faith in Elene, Mother of Everything.
A mountain empire of three clans under one law but separate memories. Legends say the peaks are the scales of sleeping dragons.
A nation of rivers, marshes, and open sea, its capital built atop a city drowned by the Great Flood. Survival is measured by what you bring home.
A desert empty on the surface, rich with mines below. Having toppled a king who hoarded it all, its people crown no one. They prize wealth and honesty.
More of Monterya's history unfolds in-game.